
Peter Drakon
Independent Traders and Builders Chained Reactions
10
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Posted - 2014.03.24 12:37:00 -
[1] - Quote
CCP Fozzie wrote:...and we think it may be a very good opportunity to shake up wormhole life and further encourage the best parts of the wormhole experience...
When you wrote the best parts of the wormhole experience what did you mean exactly?
For me, this is the unknown, the exploration, the boldly go where no man has gone before part of wormhole life. Every wormhole is a new unknown, a new chance to explore, to find richness, enemies or friends. But this does not include the PvP, because that is everywhere in EvE, from the moment you log in into the game, wormholes are not a special PvP place, at least not any more special than any other game parts.
In my experience in the best games there are no one rules them all kind of win-buttons, but the mechanics are based on a rock-scissors-paper-lizard-spock meta game.
EvE is such a game: every action has a counter, every attack a possible defense. In high there is CONCORD and manual piloting, in low and null there is the local channel, and in wormholes there is the dscan and the probes. Every one of those things needs a player action to work, and any AFK playing is what surely will send someone back into a station to wake up in a fresh clone.
Your proposal tries to make more conflict without any chance to counter it, offering no rock to beat the scissor. I can accept that in your opinion at the moment it is too easy to escape from an attack, though I donGÇÖt agree with it, as it needs the defender player to be active, to play, to watch, to scan. If you have to change this, then I would like to ask for a mechanic that involves some action, that has a counter to the scissorGÇÖs attack.
Thinking about this problem this is the best I came up:
Make the dscan and the sensor overlay linked, neither automated, but the actual scan triggered from the press of the scan button, and make the scanning precision affected by the scanning skills.
For example the Astrometric Acquisition skill can change how fast a scan can happen after the button was pressed, so when you press the scan button the scan done is not instantaneous, but actually takes a few seconds to finish. Also, the sensor overlay should not be done instantly and automated, but the scan button should be pressed for an update. Maximum dscan range could be affected by the Astrometric Rangefinding (it could be 14AU only with maximum skills) and the distance and signature types shown in the description could be affected by the Astrometric Pinpointing skill (if low skill then a farther object would be "unkown").
Regards, Peter |